Gamification offers a fresh take on teaching design that offers increased engagement and improved learning. However, research to-date has been unclear about what components of gamification work. We read a meta-analysis that searches for which pieces of gamification can benefit your students.
Later, we turned to a study of how research is interpreted by teachers. They identify which measures are popular and which ones are effective. As teachers, we can recognize our preference so we can manage our bias as we read.
- First Segment – 01:57 – Gamification Elements in Teaching
- Second Segment – 24:47 – Teachers’ Perceptions of Education Measures
Cover image by Matylda Czarnecka
- Sailer, M., & Homner, L. (2020). The gamification of learning: A meta-analysis. Educational Psychology Review 32, 77-112. https://doi.org/10.1007/s10648-019-09498-w
- Lortie-Forgues, H., Sio, U. N., & Inglis, M. (2021) How should educational effects be communicated to teachers?. https://doi.org/10.3102/0013189X20987856
We drink Imperial Cask Cuvée, a blended ale aged in bourbon, rye and madeira barrels from Boulevard Brewing Co. in Kansas City, MO.